I have been using Unreal Engine for a few years now, working mostly as a UI programmer.

I find it helpful to consolidate what I learn by writing tutorials. It helps to have something to look back on when I inevitably forget something

Blueprints

C++

Data

Inheritable TMap

Make sure changes made in the parent are propagated to children.

Curve Tables

Define gameplay data using external CSV/JSON.

Discussion

What's the deal with Verse?

No boolean? Const everything? Out-of-order evaluation?

Getting into the Games Industry

Advice on finding jobs, applying, interviewing and getting hired.

#notGDC 2022 Talks

Thanks to everyone for sharing their knowledge!

Unreal Engine Scripting Languages

What scripting languages can you use in Unreal?

Useful Editor Preferences

Improve your workflow, avoid annoyances

In-Game Bug Reporter Best Practices

What information to inlcude, how to get the most out of it

Reimporting Assets

A single setting makes working in a team a breeze

Software & Hardware I Use

Some self-indulgence

Plugins

Text & Localization

UI

Using the same callback function for many UButtons

Which button was called? Now you can find out!

Common UI Text Widgets

Text widgets with centralized styling, marquee and more!

Common UI Introduction

What is the plugin for? What does it contain? Why should we care?

UMG List View

Populate a vertical box with a huge number of elements!

Changing UI Scale in Unreal Engine

Let players make the UI larger or smaller! Or the same!

Pause Game When Window Loses Focus

Want to pause the game, reduce FPS, mute audio when the game window loses focus?

How to set up UI in an Unreal project

Use C++ and Blueprints to create a solid foundation for your game UI.

Buttons with custom hitboxes

How can I make a button with a non-rectangular hitbox?

Creating Resolution-independent UIs in Unreal Engine

Design at lowest resolution, scale with DPI Scaling and Custom Application Scaling

Localized Strings Using StringTable and C++

Store localizable strings in a CSV file and use them in the editor and C++.

Using the RetainerBox Widget

How to apply material effects to a group of child widgets.

Updating UserWidgets in the Editor

Using SynchronizeProperties() to show changes to Blueprint properties in the editor.

Unreal UIs and Localization

Common pitfalls to avoid as you implement user interfaces in Unreal.

Unreal UIs and C++: Slate

After you have mastered UserWidgets and UMG, let's get down to the nitty-gritty.

UI Basics Series

Unreal UIs and C++: Slate

After you have mastered UserWidgets and UMG, let's get down to the nitty-gritty.

Introduction to C++ UIs in Unreal

What's the deal with Slate, UMG and Blueprints?

Creating new UWidgets in C++

Create your own custom re-usable widgets in pure C++. No Blueprints required!

Introduction to UIs in Unreal

How to start making user interfaces in Unreal using UMG, Slate and C++

Video

#notGDC 2022 Talks

Thanks to everyone for sharing their knowledge!

Intro to making UIs in Unreal Engine 5

A rambling live chat-style video about the basics of creating user interfaces in Unreal Engine 5.

Uncategorized

New Unreal 5 Search

It's like Duck Duck Go for your game.

PlasticSCM Cheat Sheet

Notes on using PlasticSCM and Unreal

Using the Visual Logger

Unreal's Visual Logger is great for debugging spatial issues.

How to make a pull request to Unreal Engine

Be the changelist you want to see in the world.

Cheat Console Cheat Scripts

Store sets of cheats in a .ini, execute them with one command.

Send HTTP POST with Unreal Engine

Attach screenshots, zips, plain form data, and send it to a server!

Testing and Test Driven Development in Unreal

It's so satisfying when all the lights turn green!

Unreal UI Best Practices

A completely subjective list of things that I do.

FRunnable and Threads

One way to set up threads in Unreal.

Fix Tick Not Being Called on Widgets

I see this one being asked quite often in the Unreal Slackers #ui chat.